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Id Software studio director Tim Willits joined Saber as chief creative officer on August 1, 2019. The game sold over one million units in its first week of release. On April 16, 2019, Saber launched World War Z. The port was released on Octoto positive reviews highlighting the performance and playability. This was the beginning of a major international expansion, with Saber opening studios Sundsvall, Sweden, and Minsk, Belarus.ĬDProjekt RED partnered with Saber in 2018 on the Nintendo Switch port of The Witcher 3: Wild Hunt - Complete Edition. On August 1, 2016, Saber Interactive opened its first internal studio outside of Russia in Madrid. Saber then assisted in 2014 on the development of Halo: The Master Chief Collection. Halo Combat Evolved Anniversary was released on Novemto positive reviews. This would be Saber's first involvement in a major franchise and COO Andrey Iones considered it "an opportunity that we couldn’t miss." To maintain the original game experience, Saber used the original engine for game play and the Saber3D engine for visuals. In 2010, Saber was approached by Microsoft's 343 Industries to remake Halo: Combat Evolved for the game's tenth anniversary. The Saber3D engine has since been continuously updated and evolved for use in current games. After the release of Will Rock, Saber developed their proprietary game engine, Saber3D, which was used in their second title, TimeShift (2007). Together they created a 3D engine from scratch, gathered a team of artists from Saint Petersburg, Russia and began working on their first game, Will Rock. The founders envisioned creating a studio that could develop great games at a price that the average gamer could afford.
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Saber Interactive was founded in 2001 by Andrey Iones, Matthew Karch, and Anton Krupkin.